#ifndef STRUCTS_H
#define STRUCTS_H

#include <Windows.h>
#include <d3dx9.h>
#define COLOR_VERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)


struct ColorVertex{
	float x,y,z;
	DWORD color;
};

enum MatrixMode
{
	WORLD = D3DTS_WORLDMATRIX(0),
	VIEW = D3DTS_VIEW,
	PROJECTION = D3DTS_PROJECTION
};
#endif